You probably know that a Munchkin is a creature of diminutive stature that likes their roads yellow and constructed from a sturdy brick, you may know that a munchkin is a breed of small cat, and if you play role playing games you may have come across the term munchkin as a player who plays to win rather than for the roleplaying experience.
That’ll be £20
The latter term is what the Munchkin is referring to in this
comedy card game for 3 to 6 players. Munchkin is a humorous pastiche (or piss
take for those without A-levels) on common Dungeons and Dragons tropes. The aim
of the game is for players to be the first to level 10 by amassing as much
equipment as possible and killing monsters. Players take turns to enter the
next room in the dungeon by turning over a dungeon door card and fight what is
inside. Combat is simple; if your level and all your bonuses add up to greater
than the level of the monster you win, claim the treasure and go up a level. If
the total is the same or lower you have to run away by rolling a dice. Fail the
roll and ‘bad stuff’ happens according to the monster’s card. Once the monster
is beaten you get to take the treasure cards. These give you equipment which
add bonuses or one-off abilities.
A typical Munchkin monster
Not all of the door cards are monsters however. Some are
curses that have an immediate negative effect. Some are random events that you
can take into your hand and play later as either a bonus to yourself or a
hindrance to the other players. Some again are classes and races that add
bonuses to your character and allow the use of restricted equipment.
The bow with ribbons
adds a combat score but only if you’re an elf.
Often you are going to come across a monster that you can’t
defeat, especially early in the game, so you can make a deal with another
player to come to your aid. You then have to convince or bribe them to help
you. What you offer in return can be absolutely anything. You could be offering
up the treasure at stake, your current prized equipment or even having to mow
the lawn or wash the dishes for a week. On the opposite hand you can try and
hinder other players by playing events from your hand. This feature helps to
level the playing field as players tend to pick on whoever is in the lead or
the players falling behind tend to group together. This wheeling and dealing is
what makes the game interesting; refusing to help a player that’s in the lead
or having to give up your prised equipment for a player’s help.
The rules as written here seem really simple but
unfortunately the rule book doesn’t like to put across these rules in a simple
concise manner. The basic rule mechanics are fine, opening doors, fighting monsters
are well explained but what isn’t clearly defined is what should happen when a
class, race or effect is picked up from the door pile. This lack of rules clarity appears to be done
on purpose, suggesting the game is supposed to cause arguments amongst players.
Humour comes in the form of cards and the players’
mischievous nature as you gang up on the leader or help out the runt of the group
and change your allegiance at the drop of a hat. The cards themselves are funny
providing you are aware of the fantasy RPG tropes, those people not au fait
with vorpal swords and gelatinous cubes won’t get the joke. And the joke can
run out quite quickly; in a 3 player game you will work your way through most
of the deck, in a 6 player game you will easily go through the deck of cards a
number of time. You can always add to your deck from one of the huge range of
expansions and basic sets covering many other themes such as sci-fi, westerns
and even Cthulhu.
What do you mean
you’ve never played Dungeons & Dragons? Then this might take a bit of
explaining.
One big drawback to Munchkin is its price. For a typical retail
price of £20 you get one dice and two decks of cards. The cards are colour and are
well illustrated by Dork
Tower artist John Kovalic
but the box seems very sparse and you never feel you are getting value for
money. In addition you need something to keep track of everyone’s level. The
rules suggest pen and paper or poker chips but when you’ve forked out that much
you’d expect some tokens or counters in the box. You could argue that this is
and expensive hobby and that seems a typical price but it comparing it to other
boxed card games and you definitely don’t get as much for your money.
Munchkin is a fun game but its mechanics seem to be missing
something. Its quick to set up and the game flows quickly but there is a lack
of depth. The humorous cards and the blackmailing and backstabbing of your
friends are what bring the game together but the jokes can wear thin quickly
and it never feels like good value for money.
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