I have come to the realisation that the hallmark of a great game is one
when you look at your options, mull over your choices and then let out a
cry of exasperation. It is that moment when you realise that to pull
off that game winning moving you really should have started your plan in
motion three turns ago, or that you are simply one action or one
resource short of pulling off a complete blinder.
I say this because my
time with Star Scrapper: Cave In has been embarrassingly short, to the
point where I feel slightly dishonest in using the word review in the
title, (not too I guilty mind you as an article titled first impressions
never gets the traction it deserves) but I will say within my brief
time with Star Scrapper Cave In there have been multiple cries of
anguish, so surely it is a truly great game.