Alanis Morissette would call it ironic that I am writing a review about Game of Trains while sitting on a train. It’s not ironic, it's just where I seem to spend most of my time these days, squirming on London Midlands putrid green seats that where no doubt designed to eradicate slouching on public transport by 2019. The good thing is Game of Trains is a damn sight more fun than sitting uncomfortably on a morning commuter train, in fact I would go so far as to say that it has been the best game I have played so far in 2017.
The premise of Game of Trains is really simple, you will start the game with seven carriages numbered in descending order with any number from 1 to 88. The first person to arrange their carriages into ascending order is the winner.
The most complicated cards in the deck, and the ones to cause the most annoyance amongst your friends, are the discard cards. These force every player to discard a specified carriage and replace it with one from the draw pile. The real bummer is that these cards discard only the left most card, right most card, or middle card, so if you have managed to position a nice low numbered card in your first position, you better watch out that someone doesn't bugger the entire thing up.
The astute amongst you may have noticed that this therefore means that choosing which carriage to place isn't a simple numbers game, as you may not necessarily want to give the next player access to a swap ability that could carelessly help them, or worse allow them to win the game.
Game of Trains is fast light and surprisingly fun, and what’s more you can purchase it for less than £10! It packs a lot into a small box and has the dubious honour of being one of the few games that all three members of Polyhedron Collider own.
This review is based on a full retail copy of the game provided by the publisher.
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