I’m just going to come right out and say it. I’m probably going to ruin one of you New Year’s Resolutions. If you’ve promised yourself that you WILL pay-off that credit card, or save money, or even, dare I say it, trim down your board game collection *gasp* well, my goal here is to tempt you away from all those very adult and responsible goals and show you some of the shiniest of this coming year’s shinies.
And I’m not alone in this task, Andy and Steve will be doing much the same in their articles for Delivered Kickstarters and Upcoming Mainstream Publishers and, of course, Andy and Steve have already had a nice long chat about these games in the latest podcast episode. But here and now, let me excite, tease and tempt you with our most anticipated games coming to Kickstarter in 2019
Where I’ve been able to I’ve dug through the various Board Game Geek forums, scoured Facebook and Twitter, and, in one instance, I drove to the publisher's house, broke in, kidnapped their cat and held it to ransom until they told me roughly when the launch date is.
Chocolate Factory
I’ve been following this game for some time, I first played this as an early prototype way back at Dragonmeet 2017. This is chocolate factory flavoured euro game that features a wonderfully thematic conveyor belt mechanic, as players compete to fulfil orders for chocolates of increasing quality.
I really enjoyed the hands-on nature of this game, and the engine—or factory—building aspect of it worked splendidly even back in 2017. The game will feature wooden chocolate pieces when it comes to Kickstarter in February.
I really enjoyed the hands-on nature of this game, and the engine—or factory—building aspect of it worked splendidly even back in 2017. The game will feature wooden chocolate pieces when it comes to Kickstarter in February.
Now, I could be jumping the gun a little here. But if we’re really, really lucky, and no one interrupts David Turczi for the rest of the year this game might come to Kickstarter towards the end of 2019. Failing that, this is one of my most anticipated games of 2020.
This is a game set in an alternate 18xx world, based on the incredible artwork of Nicholas Maxson-Francombe. This a world filled with clock-work robots that somehow rose up and now rule over humankind. Worst than that though, there is more than one type of evil robotic overloads. The game is an asymmetric tower defence style game, where the humans are hoping to fend off their oppressors and escape the great Clockwork City before the robotic war really begins.
Coming from the designer of Anachrony and Days of Ire and with a kick-ass theme and stunning art, I’m going to place my bet at 14 seconds. That’s how long the campaign will be live for before Andy backs this
This is a game set in an alternate 18xx world, based on the incredible artwork of Nicholas Maxson-Francombe. This a world filled with clock-work robots that somehow rose up and now rule over humankind. Worst than that though, there is more than one type of evil robotic overloads. The game is an asymmetric tower defence style game, where the humans are hoping to fend off their oppressors and escape the great Clockwork City before the robotic war really begins.
Coming from the designer of Anachrony and Days of Ire and with a kick-ass theme and stunning art, I’m going to place my bet at 14 seconds. That’s how long the campaign will be live for before Andy backs this
This was one of my favourite games for the UK Games Expo in 2018, this is a light dice placement game where players will be performing as members of a jazz band. The game features two tiers of play, the song board; a communal area for dice placement that progresses the game along, and a separate solo board for…well, solos.
My demo was light, fast and overall it was a lot of fun but not at the expense of a lack of interesting choices. You can read my full first thoughts review here. The plan is for the Gig to Kickstarter around April time.
My demo was light, fast and overall it was a lot of fun but not at the expense of a lack of interesting choices. You can read my full first thoughts review here. The plan is for the Gig to Kickstarter around April time.
In this game, players will be digging a network of tunnels into the mountain using polyomino tiles to unearth treasures, but the unique feature of the game is it’s Cascading Production system. Creating a pyramid of trolls that when one is activated for resources each troll connected beneath it will also activate. As turns progress this create a greater and greater windfall of resources. The timing of this activation over other actions is a pivotal aspect of the game, as you’ll have to juggle hiring the ‘right’ troll at the right time, to building tunnels, excavating heals and returning statues to their pedestals.
I really like the sound of this cascading production system and I think it’s quite a new and innovative idea, that alone has me interested in the launch, 5th February.
I really like the sound of this cascading production system and I think it’s quite a new and innovative idea, that alone has me interested in the launch, 5th February.
Bloodborne the Boardgame
After the success of Dark Souls *cough* *splutter* and the table top hit that was Bloodborne the Card game *splutter* *choke*, Steve is naturally excited about a Bloodborne board game.
The game will be made up of five chapters, and each hunter will have their own storyline to follow through each chapter. It’s from CMON so will obviously include incredible miniatures and designer Eric M. Lang has promised that the game will be “really, really hard”. May the good blood guide your way.
The game will be made up of five chapters, and each hunter will have their own storyline to follow through each chapter. It’s from CMON so will obviously include incredible miniatures and designer Eric M. Lang has promised that the game will be “really, really hard”. May the good blood guide your way.
Someone put Munchkin on the list. I can't be certain, but I think it was Jon.
This is the Munchkin you love *cough* but with the Eric Lang treatment and CMON Miniatures. CMON are playing their cards quite close to their chest on this one
This is the Munchkin you love *cough* but with the Eric Lang treatment and CMON Miniatures. CMON are playing their cards quite close to their chest on this one
Bloodstone
Each morning, the fallen warriors of the previous night's Bloodstone contest rise-up, to once again enter into deadly gladiatorial combat.
This game uses a "new custom dice mechanic" to determine how you'll move and interact in the ring with some gorgeous miniatures. Druid City games have a pretty darn good track record of decent games and this, which will come to Kickstarter at some point in 2019 should be no exception.
The Dark Cities series, so far made up of Tortuga 1667, Salem 1692, and Deadwood 1876 are games that have dark, mysterious or secretive elements to them and play 4 - 9 players and they all come in the very cool faux book box. Andy and I are big fans of Tortuga (Andy included it in his best games of 2017). We know absolutely nothing about Volume 4, but we are pretty confident it will be ace.
Signing up to their newsletter for updates will be the best way to find out about their next game (until we include it in the News Collider that is).
Paladins of the West Kingdom
You'll build your pool of workers differently each round based upon your choice of Paladin and the selection available, giving each turn a new dynamic as you try to build fortifications and spread the faith. This game is expected to be a bit heavier and have a longer running time than the first instalment, Architects, but will certainly have a similar feel (and look, obviously)
Sublime Dark
There isn’t a lot of information about this game available at the moment. Tristan teased some info during a recent YouTube and there is a ‘Publisher Blurb’ style entry on his BGG Blog. What we do know is that this will be a semi co-op horror adventure game.
Based on what I’ve read players will be very cast mysteriously into the town of Blackfell where over a series of adventures/campaigns they will try to survive and escape. Weapons and the general chances of surviving an encounter with a “monster” will be rare and players will have to manage their mood, sanity and health as they encounter the other inhabitants of the town. This all sounds like a rich adventure game with a great setting and I just can’t wait to know more.
Batman Gotham City Chronicles Season 2
Batman: Gotham City Chronicles Season 1 was a very, very successful Kickstarter campaign last year, to the tune of $4.4 Million. 2019 will see the caped crusader returning with Season 2. What this means exactly, well, Monolith is keeping quite tight-lipped about it all so far, so we don't really know.
New missions? Of course.
New amazing miniatures? Obviously.
Will season 2 be "just more of the same" or will it mix it all a little bit? We'll have to wait until June to find out for sure. The Facebook Fan Group is probably the second best place to keep up to date with information about this game (the first being the News Collider)
This is James’ debut game and it’s been all over Twitter for the best part of 2018. I got a chance to finally sit down and try this numbers heavy, economic city building game at Dragonmeet last year.
It’s safe to say I enjoyed it. The game had a lot of moving parts, but like a Swiss watch, they all came together to make a very deep and enjoyable experience. The game is all about building up your empire and surviving the eventual and inevitable market crash. It’s a big, bold heavy game for a first-time designer, but James has done his homework and laid a great foundation for this game's launch in Spring of 2019
It’s safe to say I enjoyed it. The game had a lot of moving parts, but like a Swiss watch, they all came together to make a very deep and enjoyable experience. The game is all about building up your empire and surviving the eventual and inevitable market crash. It’s a big, bold heavy game for a first-time designer, but James has done his homework and laid a great foundation for this game's launch in Spring of 2019
Sleeping Gods
This is another game we don’t know much about. There isn’t even an image for the game (the image I’ve used is of the Sleeping Mud Maid of The Lost Gardens of Heligan). We do know it's the third in the series from Red Raven Games, following Above & Below, and Near & Far which makes it another “storybook” game. However, this is also being called an “Atlas game” as you move from one page to another when you reach the edge.
This 1 - 2 player, campaign, RPG game will have players searching and exploring the rich world that is chocked full of exotic locations and interesting characters. The game can also be fully experienced as a solo adventure, or with different players dropping in or out. All in all, it just sounds epic, but we’ll have to wait until the summer to see or find out more.
Ominoes Hieroglyphs
And that's it. Our 14 most anticipated Kickstarter Launches of 2019!
There are of course loads of games heading to Kickstarter next year, plus so many that we have no idea about. Let us know in the comments which games you’re most excited about? Which games did we miss? Which games have we tempted you with?
Join us next time as we discuss the games we (and when I say we, I mean mostly Andy) have already backed on Kickstarter and are waiting for impatiently.
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