It has been said (I’m sure) that games are an attempt to simulate and distil life, therefore, the closer a game comes to encapsulating the essence of that activity i.e. farming or building a rail network, the better the game is. By this measure, Decorum it could be argued is hands down the best game ever made. The problem is, trying to agree on how to decorate your house with your significant other is something I don’t want to do in real life, let alone in a game.
Full to the brim with haggis and Irn Bru, the boys return from their adventures North of the Wall. Sid and Andy recount their gaming at Tabletop Scotland, while Rory takes us through current Kickstart Rise and Fall. We then dip into the mailbag to answer questions about long games and our biggest gaming regrets.
Rise & Fall is a great big open world civ building game, with light rules but with a great deal of intricacy. The game starts with literally building the unique world in which you'll play, its a game about creativity: create the world, create your empire, and don't mess it up!
Uluk is like a cake. Like a birthday cake or something like that. A good quality sponge with some jam and cream slapped on top, followed by another layer of sponge, then all dressed in icing or buttercream and covered in chocolate or sparkles etc. This may sound like an odd analogy, but in a game about harvesting ingredients and making meals it's quite apt and will hopefully make sense as you read on.