I should preface this review by saying I love the Arkham Horror series of games from Fantasy Flight Games. Arkham Horror is up there as one of my favourite games of all time. I love the way it blends the works of H P Lovecraft, filtered through the Call of Cthulhu RPG, with a heavily thematic and punishingly difficult cooperative experience. So far every game in the series (with the exception of the now defunct Call of Cthulhu card game) have managed to deliver on that base concept, whilst still bringing something different to the table.
At the same time I am losing faith with the LCG or Living Card Game concept, the system requires a dedication both from a financial standpoint and finding players who will share that path with you.
And so my anticipation is high. Can Arkham Horror: The Card Game replicate the theme, cooperation and impending sense of doom into their Living Card Game range or does it get bogged down in a distribution method that I feel at odds with? The answer is that Arkham Horror: The Card Game is exactly what I was expecting, in both good and bad ways.